BITE

🎨 In my Design Methodology 15 course, I led a team and embarked on a transformative journey to create BITE, a groundbreaking choose-your-own-adventure game and physical exhibit. Designed for individuals seeking empowerment in their quest for positive self-image, BITE provides a platform for immersive experiences within a supportive community.

Our project spanned from August to December and encompassed the development of an app, website, and promotional video. The BITE app, created on Figma, encourages users to make meaningful choices fostering personal growth, while also connecting them with real-world resources for enhanced mental well-being.

As part of the course, which focuses on the mindset, skillset, and toolset associated with design, we honed our abilities in noticing, observing, framing, imagining, designing, experimenting, and testing. This holistic approach empowered us to create a multifaceted solution addressing the intersection of design, business, and engineering.

Culminating in the UC Berkeley Jacobs Winter Design Showcase, we presented BITE to alumni and students, showcasing our commitment to creating innovative solutions that positively impact individuals on their journey toward self-discovery and empowerment.

TEAM: Carla Dagandan, Sylvie Lam, Joanne Ye, Kayla Su & Ayla Karmali

PROMOTIONAL VIDEO

I edited and provided voiceover for a promotional video for our app, BITE, using Adobe Premiere Pro. This cinematic piece showcases the transformative power of the BITE app and its empowering effect on individuals striving for a positive self-image.

BITE

BITE

With the BITE Project Poster, we collected and presented our data as a representation of our transformative journey. We addressing the pivotal problem of fostering positive self-image. Our empathetic design approach is reflected in a profound understanding of user needs, shaping the course of our creative exploration.

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